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Client Projects

Although primarily a Game Developer, I am still a creator. Creator as in anything one can dare to dream of, I will take it on. No mountain too tall, no valley too deep.

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King Mongkut's Institute of Technology Ladkrabang

Working with KMITL, we created a radical new solution for the post-consultation phase of patient experience.

Upon opening of the KMITL hospital, this solution will be implemented into their SOP for treating patients.

A new prescription system

Most of our research pointed to the retention of prescription details as the primary post consultation problem, hence we designed a new prescription label with everything the patient needs to know. We also developed an augmented reality application to assist patients with trouble understanding.

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A universal healthcare database

Working in tandem with the augmented reality application, we developed a database for prescription, medication, patient and condition information.

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Johnny Lau's 18 Corp

A project to work with Johnny Lau, the creator of the Singaporean comic "Mr Kiasu" on his brand new 18 levels of hell concept.

A new level, a new set of rules

Being assigned to create the fourth level of Johnny Lau's hell, I created the level concept, along with a model and laws specific to the level.

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A fresh story

A new level, a new story. Using a comic, I told the story of a couple of people condemned to wade their way through the treacherous fourth level that I had engineered.

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Youtube Content

Clients often use YouTube as a platform to reach out to the public. After all, it is everyone's favourite streaming platform. 

Metroidvania series

A project to teach novice game developers how to create their own version of Hollow Knight. The series taught intermediate development practices and programming in a fun and educational way.

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Tutorial videos and shorts

Informative videos on basic information regarding unity game development.

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Unity Asset Packs

Most of the assets used by Unity developers are from the Unity asset store.

Touch input asset pack

An asset that provides advanced touch input detection in Unity in a ready-to-use and easy-to-modify package, simplifying the complex nature of implementing touch input in Unity.

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Cartoon toyland asset pack

An asset with a cartoonish toy aesthetic for games.

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Image by Nick Morrison

Writing

Articles and text-based work I have done.

Unity development articles

Articles about Unity development, each Metroidvania episode was accompanied by an in depth article. Other article topics include common errors encountered in Unity and basic Unity development among other things.

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